

You will want to stay out of range defeating the reinforcements, which will eventually end, and then defeat Azama. This is because one of the staves he has is the Hexing Rod, and it will permanently halve your ally’s max HP. Chapter 24: Tears of a Dragon is the nineteenth mission in the Fire Emblem Fates: Birthright campaign. Make sure you check out the range of Azama’s staff. Protect anybody with substantially low resistance. Be sure to send an archer alongside the royal. Within a couple of turns, Hinoka is going to use herDragon Vein and you can counter it if you send someone royal north right away. And this is why bringing flying units of your own could allow you to use Hinoka’s medicine against her.īegin the battle as normal but send a royal unit north towards the first Dragon Vein you can get to (bring a magic user along to take care of the Onmyoji). As you can see, this movement tug-of-war can be waged between your royals and Hinoka all map long. If you use a Dragon Vein, it will disappear (sorry!) and it will have the reverse effect. When Hinoka uses the Dragon Vein, it will increase the movement of all flying units and decrease the movement of ground units. First of all, Hinoka is parked right on top of one, and unlike the ones you can use, hers does not disappear. The value of my Malig Knights is in their balanced Def and Res, not their ability to prick the enemy with fire.With that note done, this map’s biggest feature is the Dragon Veins. (I suppose the same must be true of the Bolt Axe as well, but none of my axe users have a Mag stat that makes it a remotely viable option. Lance/shuriken users designed to be strong against magic via avoidance rather than Res are all over the place in this game, and with the Shining Bow they drop like flies. It's also interesting to see that the new weapon triangle interactions with tomes, now pigeonholed into the same position as swords, has created room for a superimposed magic triangle where weapons like the Shining Bow really, well, shine. Double attacks with high-crit weapons = more crits. For a while it was Felicia with the Flame Shuriken, then Niles picked up a Shining Bow and started mopping up everything in sight.

I'm finding on Conquest that throughout the whole game I've been getting heavy mileage out of high-speed magic users, thanks to the abundance of enemies with low Res. Odin and Ophelia's A-rank conversation is rather sweet, if Awakening fan-service is your thing (which is likely is if you've stuck with Odin for that long). It's a unique take on the "dark side" story, as you and your siblings are still very much good people in a bad environment, and I like that they didn't go the good/evil route with the plot between the two games and instead went for something more nuanced.

It's not one made on morals, but one based on love and emotion. I don't see how so many people defend Joel from The Last of Us and not understand that Corrin's decision on Conquest side is very similar to "that" decision from TLoU. Conquest is a story of desperation, and the consequences of being unable to leave behind the kind family that raised you. Conquest is not a story about being the good guys. In a last ditch effort to set things right, he and Azura come up with a contrived solution that feels more like grabbing at straws than anything else. Corrin makes a choice based on his/her emotions and has to live it with it, despite realizing early on that it was wrong. Click to expand.I'll try to be as vague as possible to avoid spoilers.
